These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.

 

Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.

 

Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.    

  

 

WS_EX_ABSPOSITION
WS_EX_ACCEPTFILES
WS_EX_APPWINDOW
WS_EX_CLIENTEDGE
WS_EX_CONTEXTHELP
WS_EX_CONTROLPARENT
WS_EX_DLGMODALFRAME
WS_EX_LEFT
WS_EX_LEFTSCROLLBAR
WS_EX_LTRREADING
WS_EX_MDICHILD
WS_EX_NOPARENTNOTIFY
WS_EX_OVERLAPPEDWINDOW
WS_EX_PALETTEWINDOW
WS_EX_RIGHT
WS_EX_RIGHTSCROLLBAR
WS_EX_RTLREADING
WS_EX_STATICEDGE
WS_EX_TOOLWINDOW
WS_EX_TOPMOST
WS_EX_TRANSPARENT
WS_EX_WINDOWEDGE