These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
3D Sound
By Alan Baylis 13/03/2002
Download for Visual Studio 7.0
To save a lot of time adding 3D sound to the program I have decided to use the BASS sound library by Ian Luck. It made the whole task a lot easier than it would have otherwise been and offers a lot of other features such as Stream, MOD, and Audio CD support. The short tutorial describes how I used the sound library with Win32 timers to make four different ways to play Wav files.