These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
Dialogs, Text & FPS
By Alan Baylis 10/08/2001
Download for Dev-Cpp
Download for Visual Studio 7.0
Making use of the numerous Windows features is why we use the Win32 API, and the most useful feature is the ability to input and display information using dialog boxes/windows. With this in mind, this example demonstrates how to implement an initialization dialog box which can just as easily be used anywhere in the program (see the readme file.) This program also display text on-screen with the help of Brad Fish's glFont which gives us the style of TrueType fonts with the speed of textured quads. Lastly, this example also shows how to calculate the current FPS.