These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
Particles
By Alan Baylis 14/08/2002
Download for Visual Studio 7.0
A particle system is a fundamental part of any graphics engine and well worth the effort. They can be used for a lot of different effects such as sparks, fire, smoke and a lot more. This demo only demonstrates a few basic types but adding new types is made a whole lot easier with a particle system manager. The tutorial describes the process I used in the demo.