These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.

 

Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.

 

Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.    

  

 

The second group of controls that you can use are called common controls. To compile a program using these controls you will need to link to comctl32.lib (in Dev-C++ this means adding -lcomctl32 to the linker options) and include commctrl.h. You will also have to make a call to InitCommonControls(void) before you can create the controls. These class names are all defines for the strings names so speech marks should not be used.
i.e.

CreateWindowEx(0, TOOLBARCLASSNAME, . . .

ANIMATE_CLASSHOTKEY_CLASSPROGRESS_CLASS
TOOLTIPS_CLASSTOOLBARCLASSNAMEUPDOWN_CLASS
WC_TREEVIEWWC_HEADERDATETIMEPICK_CLASS
STATUSCLASSNAMETRACKBAR_CLASSWC_LISTVIEW
WC_TABCONTROLMONTHCAL_CLASSREBARCLASSNAME