// Win32 Tutorial (Static Controls)
// Alan Baylis 2004
#include <windows.h>
#include "resource.h"
const char ClassName[] = "MainWindowClass";
HWND hWndStatic;
LRESULT CALLBACK WndProc( HWND hWnd,
UINT Msg,
WPARAM wParam,
LPARAM lParam )
{
switch (Msg)
{
case WM_CREATE:
{
hWndStatic = CreateWindow(
"STATIC",
NULL,
WS_VISIBLE | WS_CHILD | SS_CENTER,
10,
10,
100,
20,
hWnd,
(HMENU)IDC_STATIC_TEXT,
(HINSTANCE)GetWindowLong(hWnd, GWL_HINSTANCE),
NULL);
if (!hWndStatic)
MessageBox(NULL, "Static Failed.", "Error", MB_OK | MB_ICONERROR);
if (!SetWindowText(hWndStatic, "Static Text"))
MessageBox(NULL, "Failed To Set Text.", "Error", MB_OK | MB_ICONERROR);
}
break;
case WM_CLOSE:
DestroyWindow(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return (DefWindowProc(hWnd, Msg, wParam, lParam));
}
return 0;
}
INT WINAPI WinMain( HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
INT nCmdShow )
{
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = (WNDPROC)WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON));
wc.hIconSm = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON));
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = ClassName;
if (!RegisterClassEx(&wc))
{
MessageBox(NULL, "Failed To Register The Window Class.", "Error", MB_OK | MB_ICONERROR);
return 0;
}
HWND hWnd;
hWnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
ClassName,
"Static Text",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
240,
120,
NULL,
NULL,
hInstance,
NULL);
if (!hWnd)
{
MessageBox(NULL, "Window Creation Failed.", "Error", MB_OK | MB_ICONERROR);
return 0;
}
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
MSG Msg;
while (GetMessage(&Msg, NULL, 0, 0))
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
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