These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
Xtreme Snowboarding
This program is a half finished game project which has no physics (just sliding) and no complete map, just a small area to give you a feel for how the final version might look. The game also comes with its own terrain editor which is fully functional. The editor also allows you to add trees and textures to the terrain.
The project was compiled using Borland C++ Builder 3. If you need the same header and library files as I have used then you will find them in a download from f00Dave's site.
This program has been released as an open source project and I would be happy to hear from anyone who wants to add to the program or has made a terrain map they would like to share.
Program requirements:
A Pentium PC
Windows
OpenGL hardware acceleration
Here are a few screen shots of the game and its editor (click to view larger images)
Download Xtreme Snowboarding & Xeditor (1.46Mb)
This tutorial is also included in the download
Current News:
27/04/2000
I have recompiled the project to remove all dependencies and put the program on hold while I work on a complete redesign of the program and possibly a new terrain style as well.